
The engine is DX11 and DX12 compliant and Epic describes its high level feature list as supporting “advanced DirectX 11 & 12 rendering features such as full-scene HDR reflections, thousands of dynamic lights per scene, artist-programmable tessellation and displacement, physically-based shading and materials, IES lighting profiles and much more.”Īnd when you re-render Mario’s spunky little sprite in the world of Unreal Engine 4, things really kick up a notch. If you’re unfamiliar, Unreal Engine 4 by Epic Games is a current generation game engine the employs some of the latest graphics rendering technologies available on on any console or PC platform. over the years as well but perhaps none so cool and nostalgic as the concept work Youtube user aryoksini has pulled together employing the cutting-edge Unreal Engine 4 graphics engine. There have been many ports and adaptations of Mario and Mario Bros. However, eventually the franchise saw many re-incarnations across a myriad of platforms, racking up hundreds of millions in sales over the years with dozens of versions for the NES, GameBoy and Wii platforms alone.

Mario and his brother Luigi have graced many platforms over the decades since the early 80s, from consoles to handheld devices.ĭebuting way back on arcade machines and eventually making it to the Atari platform, powered initially by an 8-bit MOS processor at 1.19MHz with 128 bytes (not K bytes) of RAM, it was a humble beginning to be sure.

Very few game franchises have the fan following and staying power of the arcade classic done many times over, Super Mario.


If Nintendo is following this situation right now, it had better keep the legal beagles in the dog house and possibly consider hiring this guy instead.
